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About Me Deviant Member Seifeddine Dridi22/Male/Tunisia Group group avatar #gfxcoders
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Hi,

I'm struggling to wrap my head around the issue of non-symmetric scattering in bdpt due to specular refraction. I thought about this for a long time and I am still not convinced if it is really a problem. I mean I do know that a specular refractive material is not symmetric if you swap the light source and the camera, but I don't see how it is non-symmetric when you trace from different point of view (i.e. camera and light source).

Does anybody have an intuitive explanation to this? (This is a question for you lyc :P)

Thank you.

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~dpow3r
Seifeddine Dridi
Tunisia
Current Residence: tunis,tunisia
Operating System: Windows 7 64 bit
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:iconspyder007:
*spyder007 Feb 7, 2011  Professional Photographer
thank you

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:icontrance-plant:
Thanks for the DevWatch!

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:icondpow3r:
You're welcome ;)
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:iconphresnel:
Ah, welcome back :)

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:iconbuddharocks:
Welcome (back) to dA! :)
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:icondpow3r:
thanks BuddhaRocks ,just to let you know this is my first account in DA :)
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:iconbuddharocks:
Great! Hope you enjoy it here!
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:iconlyc:
why a new account?
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